Friday, 1 August 2014

Design Thinking

The term "design thinking" appears very often nowadays. People all around the world, especially designers, are talking about design thinking. As a professional product design company, we are also talking about design thinking. So, what is design thinking actually about? Some people might still have no idea on the term as yet. If you still do not know the term yet, it is not too late to know it now. Design thinking is basically about problem solving and producing human-centered design products.

It involves four main stages.

1. Determine the problem(s)

This is the most important process. It requires a group of people who are tasked to look for problems to solve. They are supposed to define the problems and revise them before the real creation of the design.
Design thinking in determining the problems requires lots of questioning on the product or design. "Why" and "how" are the words that will always use during the process, to find out all the issues that might occur in the future. By determining the problems, we can concentrate on solving the right problems with the right solutions, which explores our creativity.


2. Creating Options

Looking at a problem in many different ways or perspectives always gives us better and more results. Some problems may have obvious solutions, but bringing in different solutions allows designers to have more options and better creativity on the issues. Most designers are always solving problems in the same way every time, which might narrow down creativity. Therefore, the design thinking process suggests that better solutions will occur when more people or perspectives are involved.

3. Picking the right one

After the creation of options, it is important to choose the best option to carry on. There will be a chance of combining ideas to create the best idea. Therefore, one has to be careful when considering the explored ideas. Every new idea can be weak and fragile, thus, it is important to embrace a handful of potential results.

Optional Stage
Sometimes it is difficult to find the best solution on the first try. Hence, a repeat of step 2 and 3 is needed, in order to find the best answer.

4. Building the best idea

At this stage, it is the time to test your best idea by making a prototype. A prototype allows you to see the "hidden" or complex problems that were missed. It tells you if your idea is feasible. Therefore, making a prototype is extremely important before mass production.

Design thinking is suitable for all companies that are...
- Developing a new product
- Changing an existing product
- The improvement of innovation culture
- Expanding their product ideas

YHK Design Limited is a Professional Product Design & Manufacture Company that build product designs that are ready for manufacturing and provides sample/mass manufacturing.
Email: info@yhkdesign.com
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Tuesday, 10 June 2014

How many fluorescent lamp is enough in a room? Steps of simple calculations to determine.

Sometimes your room is too dark? How can we calculate the number of lighting needed in a room? Too little lighting will bring discomfort to our eyes. Therefore, it is important for us to know the minimum lighting required in a room. By seeking a lighting engineer, it is the best way to solve the problem. However, it may be too expensive for many of us.

In fact, for a simple space area, we can calculate the number by ourselves using some basic calculation techniques. Here will show the steps on how to do it with an example:


A lighting design for a small drawing office, 6m², with a 3m ceiling height. Luminaires are to be used whose photometric data are given in Tables. The Luminaires are general diffusing distribution. Triphosphor fluorescent lamps will be used. The lamp will be bulk replaced at 12,000 hours. The office room reflectances are 0.7 ceiling, 0.3wall and 0.2 floor. The lighting is cleaned every year. 

With the information given above,

Step 1: Determine the mounting height
Mounting height(H)= (ceiling height- desk height) 3- 0.8 = 2.2m

Step 2: Determine the room index, K.
K= L x W/ (L+W) x H
K= 6 x 6/ (6+6) x 2.2
K= 1.4

Step 3: Obtain the Utilisation Factor, UF
UF = 0.49














Step 4: Determine Maintenance Factor, MF
MF = LLMF x LSF x LMF x RSMF
MF= 0.84 x 0.75 x 0.88 x 0.9
MF= 0.5















Step 5: Determine the required illumination level
E = 600lux














Step 6: Solve for the total number of luminaires needed
Assume that we use 3 x36W lamp luminaires. Thus, from Table, the initial lumen for a 36W tri-phosphor fluorescent lamp is 3350 Lumen (ø)
N= E x Area/ n x ø x UF x MF
N= 600 x (6x6)/ 3 x 3350 x 0.49 x 0.5
N= 10.2 = 11 luminaires needed

Therefore, a minimum of 11 luminaires is needed for small drawing room, 4 columns and 3 rows will be a good choice (total of 12 luminaires). 

Many of the data can be obtained from the manufacturer. Therefore, the value given in this example might not be accurate. Please use manufacturer's data to ensure the accuracy.

*Tables are obtained from Temasek Polytechnic.

If you need help in designs, such as interior design, product design, graphic design, marketing design, come and talk to us, YHK Design Limited or info@yhkdesign.com.


Friday, 2 May 2014

Problems and solutions for plastic injection molding



Plastic products are mostly produced by injection molding machine. With the injection molding method, there are often defects occurred in plastic products, such as jetting, flow marks, short shot and many more. Therefore, it is important for us to know the defects as to ensure a high quality product.

Most commonly, defects happen when there are errors in materials used for the product, mold itself or the machine setting.

Some of the common defects and solutions are:

Defects name
Descriptions
Possible solutions
Bubble
It is referred to the phenomenon where bubble or blister occur within the plastic product.

- Increasing the back pressure
- Dry the material properly
- Decrease the material temperature
- Reduce the injection speed
Drag marks
It is referred to the phenomenon where scratches occur when it is ejected from the mold.

- Maintenance of the mold itself
Flash
It is referred to the phenomenon where excess plastic overflow and penetrate out of the mold gap.

- Reduce the injection speed
- Reduce the injection pressure
- Reduce the material temperature
- Increase the clamping pressure
Flow marks
It is referred to the phenomenon where wave pattern is formed around the gate.

- Increase the mold temperature
- Raise the gate and runner.
Jetting
It is referred to the phenomenon where a snake line of material formed on the surface of the molded product.

- Reduce the injection speed
- Increase the mold temperature
Short shot
It is referred to the phenomenon where the plastic does not reach certain portions of the mold.

- Increase the injection speed
- Increase the pressure
- Increase ventilation lines
Silver streaks
- It is referred to the phenomenon where circular marks appear at the molding surface.

- Proper drying of material before use
- Increase back pressure
Sink mark
It is referred to the phenomenon where indentation occurs on the surface of the plastic product.

- Increase injection speed
- Increase back pressure
- Reduce material temperature
Warping
It is referred to the phenomenon where deformation caused by difference in the degree of shrinkage.

- Increase injection pressure
- Increase barrel temperature

Weld Line
It is referred to the phenomenon where the two different flow fronts meet and formed a narrow V-shaped line.

- Increase injection speed
- Increase mold temperature
- Increase material temperature

The following information is provided for reference only, without guarantee of any kind. It is encouraged to verify all information with experienced plastic experts, as there are always specific conditions that cannot be anticipated.

Please feel free to contact YHK design for more plastic advices or new product development.